Posts Tagged ‘Gaming’

A PC Gaming World

Saturday, April 11th, 2009

While you could be forgiven for thinking consoles currently rule the UK and US, in much of the rest of the world the PC remains quite the topdog. Take South Korea and the former USSR, where the influx of Japanese consoles and American console games we enjoyed in late 1980s and early 1990s never quite happened.

For instance, South Korea’s huge game scene is thus dominated by a raft of MMOs you’ve never heard of and, famously, by old man Starcraft. Gaming is a fundamental part of Korean pop culture, finding its way into TV, celebrity, news and more – and the games in question are almost exclusively on PC. Anyone gibbering the old ‘the PC is dying’ claptrap we hear so often on the West’s online hives of scum and villainy in South Korea would be laughed out of the country. A fascinating difference between their PC gaming and ours is that much of it happens in Baangs – large web cafes that are social hubs for the nation’s youth as much as they are gaming dens.

Russia and splinter nations such as the Ukraine, meanwhile, are fairly new to their own gaming industry, but in recent years they’ve been more than making up all that time lost during the Cold War. What they lacked in development experience they most certainly have in enthusiasm and invention, coming up with astoundingly ambitious stuff like Pathologic – full of ideas but presented terribly. Of late, however, these irrepressible enthusiasts have got a few games under their belt, which is why we’ve enjoyed the excellent likes of STALKER and King’s Bounty: The Legend.

Another factor that ensures the PC’s dominance in Russia is the unbelievable prevalence of piracy – you can even find copied games for sale on the high street. While this doesn’t put any smiles on the faces of Western publishers, the PC’s platform number one over there for the time being.

State of The Gaming Art

Friday, April 3rd, 2009

PC gaming has become an astonishingly broad term. Are MMOs, for instance, a mere part of PC gaming, or do their players’ tendency to stick with one game for years now make them a separate industry of their own? Should the independent developers churning out inspired Flash games and mods’ be lumped in with the mega-budget Need for Speeds and Crysises of this world?

Think Beyond the Box

So while, yes, retail sales of most PC games in plastic boxes may not be in the rudest of health right now, PC gaming as a whole is expanding. Visit Kongregate or Newgrounds and you’ll leave with a justified impression that there’s more people currently making PC games than ever before. Meantime, Google ads on a clutch of gaming sites reveal this unending slew of MMOs you’ve never heard of. Some are diamonds in the browser-based rough, others are soulless grinds, but they’re all out there making money even when the PC games shelves on the street are increasingly shrunken and dust-covered.

To put some hard numbers on that decline, data compilers NPD recently announced that US retail sales of PC games fell 14 % from 2007 to 2008. As a worrying context, total game software retail sales in the US jumped a mighty 26 % from 2007 to 2008 – largely driven by the Nintendo Wii. It’s painfully easy to draw the worst conclusions from this: the PC is the Latin of the gaming world.

The immediate response to such doomsaying is that, while NPD have been the go-to guys for game sales figures for years now, their numbers don’t include digital distribution. So, no Steam, no Gametap, no Metaboli, no Gamersgate, no Impulse, no EA Store, and no ongoing MMO subscriptions either, for that matter. Any document of the state of PC gaming that doesn’t reference the crazy moneypot that is World of Warcraft’s 11 million-plus monthly global subscribers is hardly telling the real truth about the old IBM Compatible’s health.

While paid game downloads are still a relatively new kid on the block, their impact can’t be discounted either: that 14 % figure is all but meaningless as a portrait of PC gaming in 2008/9. Stardock – publisher/developer of recent big sleeper hits such as Sins of a Solar Empire and Galactic Civilizations 2 – is a PC-only outfit that sees the merit of both forms of distribution: ‘On day one, digitally distributed games do better;’ reveals Stardock’s CEO and founder Brad Wardell. ‘Then for the next six months, the boxed version dominates. Then after six months, the digital versions start to catch up again’.

Valve’s Doug Lombardi is similarly non-partisan: ‘Most of the data we’ve seen from Steam and from others who sell products at retail and online is that retail remains more or less steady and the majority of the growth seen recently, and projected in the years to come, is from digital sales/revenue. So, it’s healthy and it’s growing. We don’t look for retail to go away, but instead see online as a multiplier for sales overall and a vehicle for creating better products and services’. Of course, for as long as retailers are still earning them good money, slump or not, any publisher would be mad to call them extinct just yet. What is clear is the download market isn’t some tangential newcomer anymore: it’s big business, and a major signpost as to the future of the PC.

A recent poll of gamers’ buying habits (Source: RockPaperShotgun) revealed that a whopping 47 % of them were regularly purchasing downloaded games – while admittedly that’s a survey of a fairly passionate group of PC gamers rather than the unwashed masses, it still suggests those fearmongering NPD reports are pretty worthless in their current state.

‘In just under four years,’ says Lombardi, ‘Steam has grown from zero to 15 million accounts. And our installed base is still growing rapidly as more core and casual games are added to the offerings.

Good Old Games (gog.com) is a thriving new home to cheap retro PC games. Given its game library is in the millions, it’s not going away any time soon.

The Fun of Gaming Need Not Be Expensive

Monday, January 5th, 2009

With the advanced graphics, shading, 3D rendering and complicated gameplay involved in today’s console games, it would be strange not to be attracted to them. But, the problem with these games is that they are expensive, requiring the purchase of the console and the game software. And if you’re going to play then on the PC, there are software and hardware requirements to consider. And most of the times, you have to upgrade your current system just to play the game that you want. Then you would also have to face installation and game issues after installation. For the avid gamer, he or she would say that it was all worth it. Yet as cool as console games are, you don’t need one to enjoy games. You don’t need to go out of your way and spend a lot just to experience the fin of gaming. One easy and economical alternative for people with limited budgets are online games. 

Online games feature the same diversity of games as console games do. You can play online shooting games and online war strategy games through online game sites. There are also computer arcade games based on popular arcade titles. And for those who prefer adventures, computer games adventure-themed are also offered by gaming sites. So when it comes to gaming action, online games are not lacking in number and diversity. Also, these games feature flash technology, which is not bad in the graphics and animation department. The sounds and audio aren’t too shabby either. Online games feature just the right balance between graphics, gameplay, animation and level of difficulty. You can’t expect online games to be as sophisticated as your console games, but online games are engaging enough for a good game experience. Of course, console games are on different level, but online games are comparable in quality; more than what you’d expect from games that you can play for free.

That is right—free action games, free online shooting games, and free online adventure games are widely available in the internet. This is one advantage of online games against console games. Online games are free and you don’t need to spend anything just to enjoy a good game. Nor should you bother with upgrades or installation issues. So if you’re short on cash, don’t let that hinder you from playing a good game. Just go with online games and play all you want for free.

Classic Gaming

Monday, January 5th, 2009

PC gaming is doomed. No, really, it’s going to I cop it any day now. In fact, it may even have expired by the time you read this introduction. After all, people have been predicting its demise for 20 years now – it’s all piracy this, expensive hardware that, niche appeal this, compatibility problems that… Oh, shuddup. PC gaming isn’t going anywhere.

The platform’s infinitely adaptable, it’s hand-in-hand with the rise of casual, ad-supported and subscription-based games, and it’s got a back catalogue several hundred orders of magnitude huger than any other gaming system. In terms of that incredible back catalogue, the PC’s currently undergoing two very important changes that may rescue it from the impotence of dusty floppy disks and pop-up-infected abandonware sites.

First, PC gamers’ values are changing – the audience is moving away from graphics-hungry teenagers and into a breed that’s more prepared to judge a game on its less superficial merits. In short, a game consisting of 320×240 pixels, each the size of a baby’s fist, no longer causes quite so many people to scoff dismissively at it. Secondly, digital distribution services – notably Valve’s Steam and the great-in-the-States-but-crap-over-here Gametap – are gradually adding classic games to their online stores – legal, free from floppy disks, and dirt-cheap. A slight spot of whimsy and a few dollars is all it takes to enjoy yesterday’s finest.

While it’s early days for this, things can only get better. On Steam alone, the last few months have seen the rediscovery of ancient treasures such as the earliest Wolfenstein, Unreal, Doom and GTA games. The past is indeed another country – but, when it comes to old PC games, lately we’re talking more Isle of Man than North Korea.

Until these electro-stores are fully stocked, plenty of options remain to locate your desired fragment of yesterday – eBay, second-hand stores, free fan remakes and (mumble) bittorrent (mumble) abandonware (mumble), for instance. Somewhat sadly, old PC games don’t seem to retain much value, even for mint-condition boxes. I’d be lucky to get a hundred bucks for one of my proudest possessions, my still-sealed copy of Dungeon Keeper.

Still, that’s great news for buyers. But where to start? Over 20 years of PC gaming is an impossibly large subject, so how we’re going to approach it is by breaking it into key genres (albeit composited ones) and looking at the games which defined them, or alternatively took it to interesting places that have been sadly left unexplored since. The obvious names – yer Dooms and C&Cs – will go unspoken in favor of games you’re less likely to have played. For the sake of argument, history began in 1987 – a year that saw, among other epochal events, the dawn of VGA and its wondrous 640×480, 256-color pixels, LucasArts defined point’n'click adventure games with Manioc Mansion and the first real-time 3D RPG, Dungeon Master.

To start at the most obvious – but, in some ways, least interesting – point, let’s talk action games. The earliest first-person-shooter was 1973’s Maze War, but it was id software’s 1991 fantasy shooter Catacomb 3D that really birthed the form as we know it. Until then, we didn’t even get an onscreen hand reinforcing the sense that the player was the game’s character. From that came Wolfenstein 3D and Doom and – well, you know the rest. Its the point between then and now that contains lost wonders.

Hidden Treasure

1994’s Marathon is a fine example. One of the earliest games by future Halo creator Bungle, though this didn’t prove a runaway success on PC, it was one of the first post-Doom FPS games to introduce elements beyond repeatedly shooting monsters in the face. Friendly Al characters, alternate fire modes, co-op play, swimming and, particularly, a strong layered plot (which was a major inspiration for System Shock and Halo, among others) made it an altogether more grown-up affair than other Doom-a-likes. Though its superior sequel Durandol was the only Marathon game to see an official Windows release, Bungee now offers free versions of all three instalments’ Mac versions, which fans duly ported to PC. Download links and a setup guide lurk at www.calormen.com/mwd.htm.

Skip ahead to the second half of the 1990s and 3D-accelerated gaming is in full swing. There were a great many ways to kill pretend things – including expertly-adapted licensed fare such as 1999’s Aliens versus Predator and 1997’s Star Wars: Jedi Knight 1998’s Thief The Dark Project, from the dearly-missed Looking Glass Studios (the key members of which went on to form Ion Storm, the developer behind Deus Ex), was a revelation in such violent climes. Essentially, the design document for the subsequent decade of stealth games – count Splinter Cell, Hitman and Assassin’s Creed among its followers – murder took a distinct backseat to using the environment to create your own non-linear path through the game.

Playing a character poorly suited to direct combat, using shadow and sound to avoid beef cake enemies, and emphasizing the need for patience and attentiveness over reflex gives Thief a pounding tension few games have touched. On top of that, it’s about unified design and atmosphere to create a sense of place and menace, whereas so many of its peers contented themselves with a jumble-sale muddle of second-hand sci-fi ideas. If you’re spitting like a bucktoothed viper at the idea of 1998 polgyons, direct your ocular organs to modetwo.net/darkmod/, where there’s an ongoing project to remake Thief in the shadowtastic Doom 3 engine – they released a demo version not long ago.

One of the most interesting areas of PC gaming is the crossover point from FPS into other genres. System Shock 2 and Deus Ex are the best-known examples of introducing roleplaying elements – tailoring the character to your own tastes, managing inventories, handing choice of action and path to the player – into a real-time action environment, but point your mind earlier than that. Another Looking Glass effort, the 1992’s Ultima Underworld, offered a genuine 3D world (an early build of which was id’s ‘inspiration’ for Wolfenstein 3D) and first-person-perspective monster-stabbing augmented by RPG trappings and non-linear exploration.

Most recently, the likes of Oblivion and S.T.A.L.K.E.R owe a great debt to UU and its sole sequel, but fans feel it’s never been done better. Make your own mind up with one of the various remakes at tinyurl.com/3yzvz8.

Genre Splicing

Two years later, the first System Shock was doing things with environmental interaction – stacking boxes to form a ladder to higher places, for instance – that most games don’t offer even now. While you’ll need to have your own moral dilemma about whether or not you should download the so-called ‘abandonware’ version of Shock, it is worth mentioning that there’s a near-complete fan project that makes it run happily under modern Windowses and with improved graphics at tinyurl.com/2sc5n9. Or, if you want an absurdly violent, foul-mouthed alternative to these more cerebral FPS+ wonders, 1999’s Quake 2-powered Kingpin: Life Of Crime sported branching dialogue, the buying and selling of weapons and recruitable NPC companions alongside its granny-baiting blood ‘n’ maiming.

For RPGs themselves, well, there’s a wealth. No platform has ever done roleplaying as well as the PC. With Fallout3 due later this year from the makers of Oblivion, now’s the time to play the first two post-apocalyptic open-worlders. They’re turn-based, which makes combat a tactical matter of how you’ve developed your character’s abilities and the best way to approach a situation, rather than how fast you can click fire. Most of all, it offers choice – how your character behaves, who his allies and enemies are, and the reputation he has with the game’s populace. It’s also vicious, funny and still the aesthetic benchmark for any game set on a scorched Earth.

More traditional fantasy roleplaying is best served by Ultima VII, the best of the long-running series that earned Richard Garriot his name, and one with which Looking Glass/Ion Storm big fish Warren Spector was heavily involved. As with the Fallout games, there’s little need to stick to the straight and narrow here – this is roleplaying that encompasses morality, not simply whether you fight with a sword or a bow. It’s also a world in which you can interact with almost anything in the game – whether it’s to craft your own food or weapons, or just strumming away on an unclaimed lute. The presentation may be crude, but modern RPGs generally lag far behind it in most other respects. It’s another game whose fans are battling to keep it alive – while you’ll need to track down the original game files yourself, the Exult engine (exult.sourceforge.net) will make ‘em run tickety-boo on your new-fangled modern operating system.

Another semi-free-form RPG milestone is 1993’s Betrayal at Krone/or (whose creators later went on to create the Tribes series), which blends first-person exploration with third-person fighting – and handily it’s available for free from www.alt-tab.net

While it doesn’t offer the freedom of a Fallout or Ultimo VII, arguably the aged RPG to play if you haven’t is 1999’s Planescape: Torment. A beautifully-written tale of guilt, identity and atonement that’ll tear your heart out, stamp on it repeatedly then roughly shove it back inside your shattered ribcage, this is a game about words more than deeds. Around 800,000 of ‘em. There’s nothing else quite like Planescape, and it’s the staple of any discussion about gaming narrative.

Stepping sideways into strategy, again you’ve got Battlezone combining FPS, RTS and military sim, or the absolutely, awe-inspiringly unique Sacrifice (example spell:’bovine intervention’) boldly mixing action, roleplaying, comedy and a thousand new ideas-a-minute in alongside more familiar real-time strategy tropes. Both threw down experimental gauntlets no-one else dared to pick up. On the more tactical side of the coin is Syndicate, from gone-but-not-forgotten British uber-developer Bullfrog – a still gloriously immoral real-time squad tactics game that makes GTA look like Theme Park.

Peter Molyneux’s been muttering about reviving Syndicate’s satirical dystopia of corporate oppression and violence, but until (if ever) that happens, there’s a fan remake in the works, which the first level now complete, at freesynd.sourceforge.net.

Strat Attack

More conventional RTS nostalgia is perhaps best served by Starcraft – still the template for ultra-balanced multiplayer strategizing with distinct playable races, not just differently-colored clones of each other – and Dune 2, the father of commanding and conquering, and even today surprisingly way ahead in terms of offering a convincing narrative explanation for resource-collection and perma-war. There’s an impressive free remake of the latter at d2tm.duneii.com. Another one to look up is 2000’s Ground Control, one of very few RTS games to ditch resource management in favor of using your cunning to blow up tanks with a fixed retinue. Its sequel was miserably generic, but did have one thing going for it – the original game was released for free to promote it.

It would be remiss of us to mention turn-based strategy without bringing up Sid Meier, but frankly the recent Civilization 4’s good enough, or you can dabble with FreeCiv (freeciv.wikia.com), for a less accessible but simpler game more in keeping with the original Civ. But what you should really do is play 1994’s Colonization, a Civ sequel that centers solely on conquest of the New World. While Civ tries to encompass everything, and logic is gradually eroded over time even as complexity snowballs, Colonization is utterly focused. You’ve a single goal – win independence from your mother nation, and the journey to that is a fascinating arc of scrabbling out a few pennies from trade or conquest, building up to self-sufficiency and finally to all-out war. Why Sid hasn’t revisited Colonization is a mystery.

The curious no-man’s land between strategy and management gaming is occupied by Dungeon Keeper, another Bullfrog game. The central gimmick-you play the bad guy, an unseen lord of the underworld raising a bestial army to fend off do-gooder heroes – is a little too panto to pay off, but what it’s really got going for it is that you’re trying to impose order onto chaos. Your monsters either don’t want or are too stupid to be managed, underground cave systems aren’t suited to logical architecture, and your most powerful unit, the Horned Reaper, will just as happily slay your own troops as he will the enemy’s. It’s a juggling act, only the balls are on fire, someone keeps throwing rocks at you and you’ve only got one hand.

A thousand dusty treats go unmentioned. For adventure gaming, eschew the more obvious Monkey Island/Sam 6- Max fare and nose at the branching options of Indiana Jones and the Fate of Atlantis, the heartstring-tugging of The Longest Journey, the fiendish puzzles and oh-so-French wit of Gobliins 2, or the artful grimness and wealth of choices of Blade Runner. Less earthly pursuits, meanwhile, are best exemplified by TIE Fighter’s coolly wicked space simming, Privateer’s open-universe exploring ‘n’ fighting VT trading or Stunt Island’s fusion of set piece dare devilling and proto-movie-editing.

If there’s one undisputed must-play from the annals of PC gaming though, X-COM is it. First game UFO: Enemy Unknown remains the best of the series, but sterling sequel Terror From The Deep can be had for a few dollars from Steam. Famed for its artful juggling of global strategizing (building and upgrading bases to track alien invasions, and research new weapons to defeat ‘em), astoundingly tense turn-based squad combat and gentle roleplaying, nothing’s come close to X-COM, though many have tried.

It’s the nexus of all PC gaming, a super-smart meeting point of action, strategy, RPG, management that promised a future of constant creativity, but instead we saw one that splintered into feature-creep variations on each of those single themes. Only now, with the new surge of indie gaming exploring places big-budget studios fear to tread, are we seeing a return to the inventiveness of early 1990s PC gaming. Go remind yourself quite how incredible a time it was.

Gaming At The Comfort Of Your Own Home

Monday, January 5th, 2009

We all grew up playing in the arcades. With all the games present, it’s like a paradise for every kid. It’s the place to be for us during our childhood years. With all of the games available then, the arcade was on top of our favorite places. But then, these days, we don’t need to go to arcades to get our gaming fix. We can easily get them through the internet. And with a lot of online game sites available, we’ll never run out of gaming options. 

Here are some of the games that you can find online: you can play adventure games, play board games, sports games and free shooting games—just like your regular arcades. You also have fighting games, free games puzzles and strategy games online. And what’s more, you can play them for free! No need to spend on tokens when you go with free online arcade games. No need to wait for turns or deal with defective machines and controls—online gaming has just made the arcade or gaming experience a bit better. 

And online games also offer some of the game experience found in arcades. You can play against other people, enjoy good animation and sounds, and face challenging gameplay. Though the gaming experience in arcades is admittedly different, the fun and excitement you get when you play arcade games online is also in a league of its own. You won’t feel cheated or being handed out the short end of the stick with online games. As mentioned, the animation and graphics are more than enough for games of their size and format. You can say that it’s better than going to the arcades as you stay at home and not leave its comforts. Not only that, you don’t even have to spend a cent to enjoy all the games offered. You can play as often as you want. Aside from those, you also need not be limited by the arcade’s store hours. Since online, you can access the games anytime and from anywhere there’s internet connection. 

So why go to the arcade when you have a good alternative? Why not play online arcade games for a change? Though arcades are already tradition, it doesn’t hurt to try new alternatives that offer new and better services without much difference in giving out the best gaming experience. That’s why online games are the best alternatives to traditional arcade games.